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 Update Guild Wars

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Asuka Raimei
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Asuka Raimei


Nombre de messages : 95
Age : 39
Date d'inscription : 10/03/2007

Update Guild Wars Empty
MessageSujet: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 18:48

La taille du stock va changer, maintenant on aura un "stock supplémentaire" par chapitre, donc pour tout ceux qui ont les 3 chapitres, on aura le stock de base + 3 stocks, notre stock quadruple donc Razz

Citation :
If you are a world traveler like me, and if you journey through all three realms, your storage will quadruple, for you will receive three additional vaults to add to your Xunlai box.

http://www.guildwars.com/community/thescribe/scribe-070404.php


Et une update de compétence à la suite :

Citation :

Assassin:

* Assassin's Remedy: now works on the next 1..10 attack skills.
* Black Mantis Thrust: decreased Energy cost to 5.
* Dancing Daggers: increased damage to 5..35.
* Golden Lotus Strike: decreased recharge time to 10 seconds.
* Jagged Strike: increased Bleeding duration to 1..15 seconds, decreased recharge time to 1 second.
* Malicious Strike: increased damage to 10..30.
* Recall: changed functionality to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
* Sharpen Daggers: now works on the next 1..10 attack skills.
* Signet of Toxic Shock: decreased recharge time to 15 seconds.

These changes are part of larger movement to make the Assassin's lead-to-off-hand attack combination a more attractive option. If these changes are successful, future balance updates will continue to improve upon these types of skills. Recall was a balance concern because it was difficult to recognize (there was no actual Enchantment on the teleporting player), and because those facing Recall could do nothing to prevent it. Now it can be removed in order to send the Assassin back prematurely to where he started.

Dervish:

* Avatar of Balthazar: increased duration to 10..90.
* Avatar of Dwayna: increased duration to 10..75.
* Avatar of Grenth: increased duration to 10..45.
* Avatar of Lyssa: increased duration to 10..90.
* Avatar of Melandru: decreased Health bonus to 100.
* Grenth's Grasp: decreased recharge time to 10 seconds.
* Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
* Onslaught: Decreased Energy cost to 5.
* Pious Haste: increased duration to 5..12 seconds.
* Rending Sweep: increased recharge time to 10 seconds.
* Vow of Silence: decreased casting time to .25 second.
* Vow of Strength: increased duration to 20 seconds.
* Zealous Vow: increased duration to 20 seconds.

We're attempting to further equalize elite power in the Dervish line, starting with longer durations on the lesser-used avatars. Avatar of Melandru has become a bit harder to kill than we'd like while transformed. To counter this, we've decreased the amount of its Health bonus slightly. Onslaught and the Vow series of skills were underpowered elites in comparison, so we've boosted its power slightly to see if that makes them more viable. Rending Sweep proved an extremely powerful, non-elite alternative to Avatar of Grenth and received a significant increase to its recharge time. Natural Healing was improved to add a self-sufficiency option into Wind Prayers, Pious Haste received a slight duration increase to make it more manageable, and Grenth's Grasp was changed to bring it up to something more worthy of an elite skill.

Elementalist:

* Armor of Mist: decreased casting time to 1 second.
* Conjure Flame/Frost/Lightning: increased damage to 10..25.
* Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18 Energy, based on the Energy Storage attribute.
* Mind Blast: increased damage to 15..75.

While Glyph of Lesser Energy has been very successful in diversifying elite selection on Elementalists and bringing more high-cost skills into play, it has also enabled a few overpowered skill combinations for secondary Elementalists. We believe this change will address these overpowered combinations without removing Glyph of Lesser Energy as a viable option. Mind Blast was adjusted to bring it line with other low-recharging damage skills. We felt that damage-addition skills didn't add enough to be a viable option, so we raised their damage amounts. Finally, Armor of Mist should now give a good speed boost to Water Magic characters, particularly flag runners.

Mesmer:

* Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost."
* Diversion: increased recharge time to 12 seconds.
* Ether Signet: decreased recharge time to 45 seconds.
* Keystone Signet: decreased recharge time to 20 seconds.
* Guilt: duration changed to 6 seconds, decreased recharge time to 25 seconds.
* Mistrust: duration changed to 6 seconds.
* Shame: duration changed to 6 seconds.
* Shared Burden: decreased Energy cost to 10.
* Signet of Clumsiness: increased damage to 15..60.
* Spirit of Failure: Decreased Energy gain to 1..3, increased recharge time to 20.

The Diversion/Mantra of Recovery combination was proving to be slightly overpowered, so we changed Diversion's recharge time to compensate. One-time effect Hexes such as Shame, Mistrust, and Guilt have similar issues, so their duration has been changed to a flat 6 seconds. We simplified the description for Auspicious Incantation, and Signet of Clumsiness received a small damage boost to improve viability of the anti-melee and PvE varieties of Mesmer. Spirit of Failure received an increase to its recharge time and a decrease to its Energy gain, making it a little more difficult and less rewarding to spread this Hex everywhere. Keystone and Ether Signet's recharge time have been reduced to encourage the use of these lesser-used Signets, and Shared Burden has been reduced in cost to make a more attractive, elite alternative to Imagined Burden.

Monk:

* Zealous Benediction: decreased Energy gained to 7.
* Convert Hexes: decreased casting time to 1 second.
* Deny Hexes: attribute changed to divine favor.
* Reverse Hex: decreased casting time to .25 second.
* Reversal of Damage: decreased recharge time to 6 seconds.
* Signet of Rejuvenation: increased the amount of unconditional healing to 15..75.
* Smite Hex: decreased recharge time to 12 seconds.

Zealous Benediction is simply too powerful, so we've reduced the amount of Energy gain it supplies. This, combined with the change to Glyph of Lesser Energy, should help to diversify Monk elites. We wanted to improve a few of the less attractive Hex-removal options without increasing the pacing of Hex removal overall. Reverse Hex adds a quick-casting 10 Energy option, and the improved casting time for Convert Hexes makes it more usable for multiple removals. Smite Hex was improved to match the pacing of Holy Veil, and Deny Hexes was moved to the Divine Favor attribute to give it a guaranteed removal and better synergy. We added additional healing to Signet of Rejuvenation, making it a better zero-Energy option for Healing Prayers. In a similar vein, Reversal of Damage received an improved recharge time to give Smiting Prayers a more usable, low-recast skill.

Necromancer:

* Animate Bone Horror: decreased Energy cost to 10.
* Animate Vampiric Horror: decreased Energy cost to 15.
* Enfeebling Touch: decreased recharge time to 5 seconds.
* Mark of Fury: decreased Energy cost to 5.
* Mark of Subversion: changed duration to 6 seconds.
* Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
* Price of Failure: increased recharge time to 20 seconds.
* Reckless Haste: increased Energy cost to 15.
* Soul Reaping: now only provides Energy at a maximum rate of once every 5 seconds.

Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function. Mark of Fury was strictly inferior to Dark Fury, so we reduced the cost of Mark of Fury in hopes that this improves its playability. Mark of Subversion was changed to match the duration of Diversion, Shame, Mistrust, and Guilt, which keeps these one-time Hexes consistent with one another. Reckless Haste had its cost increased, and Price of Failure received a duration decrease to make it more difficult to keep these powerful Hexes on a large number of people. Poisoned Heart became cheaper and now recharges faster for some fun, creative play, and Enfeebling Touch has been improved so that it's more in line with other applications of Weakness.

Paragon:

* "They're on Fire!": now only affects party members.
* Anthem of Envy: damage bonus increased to 10..25.
* Anthem of Fury: decreased recharge time to 10 seconds, now only affects party members.
* Anthem of Flame: now only affects party members.
* Anthem of Guidance: now only affects party members.
* Crippling Anthem: now only affects party members.

This small adjustment to the Paragon was made primarily to deal with Spirit/Chant issues. Since all Spirit attacks count as attack skills, these Chants were making offensive Spirits more powerful than they were intended. Anthem of Fury also received a slight recharge decrease to allow it to fuel Echoes more effectively, and Anthem of Envy's damage bonus was increased to reflect the difficulty of meeting the skill's condition.

Ranger:

* Antidote Signet: decreased recharge time to 4 seconds.
* Archer's Signet: decreased casting time to 2 seconds, skill disable time improved to 15..5.
* Bestial Mauling: decreased Dazed duration to 4..10 seconds.
* Disrupting Lunge: increased recharge time to 10 seconds.
* Heal as One: decreased recharge time to 8 seconds.
* Lightning Reflexes: decreased recharge time to 30 seconds.
* Needling Shot: damage bonus increased to 10..30.
* Otyugh's Cry: changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
* Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition This Spirit dies after 30..90 second[s]."
* Spike Trap: increased damage to 10..40.
* Trapper's Focus: increased duration to 10..25 seconds.
* Tripwire: increased damage to 5..20.
* Viper's Nest: increased damage to 5..35.


While we've been pleased to find the Ranger seeing more play, we felt the skill diversity for this class was limited. The addition of the new pet controls caused us to scale back the interrupting pet skills, and allowed us to rework Otyugh's Cry into a much more useful skill. Antidote Signet was strictly inferior to the Paragon's Remedy Signet, so we reduced its recharge time to match. The trapper role is something we're looking to improve, so in this update we've improved the Condition duration or the damage of the least-used Trap skills. Heal as One now has an improved recharge time to put it more in line with other self-heals and add some additional options for the Beast Mastery line. Needling Shot's damage bonus was not quite good enough for its conditional effect, so we improved that to give Bow Rangers another damage option.

Ritualist:

* Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
* Consume Soul: decreased recharge time to 2 seconds.
* Spirit's Strength: increased damage to 5..35.

We wanted to improve a few niche skills in the Ritualist line, and we think we've accomplished that with these changes. Consume Soul is very specific skill, so we reduced its recharge time to make it more effective at removing Spirits from play. The fact that Brutal Weapon cannot stack with Enchantments is a bigger drawback than we'd originally thought, so we gave this skill a slight damage boost and a significant duration increase. Spirit's Strength is a fun, niche skill for some builds, and we wanted to make it more rewarding for players who choose to try something creative and different.

Warrior:

* "Shields Up!": decreased duration to 5..11 seconds, and reduced armor bonus to +24.
* Barbarous Slice: increased damage to 5..30.
* Crippling Slash: now also inflicts Bleeding.
* Dwarven Battle Stance: increased attack speed boost to 33%.
* Heavy Blow: decreased adrenaline cost to 5 strikes.
* Mighty Blow: increased damage bonus to 10..40.
* Savage Slash: decreased recharge time to 15 seconds.

"Shields Up!" was proving to be a frustrating form of passive defense, and since one of our overall goals has been to reduce passive defense and support active defense, we felt it important to reduce the raw power of this Shout. Barbarous Slice was an inferior sword attack that we wanted to improve, and we felt that increasing its damage was a way to make it a more likely option for causing Bleeding. Crippling Slash also now causes Bleeding in order to improve its versatility and to make it more likely for players to equip it. We decreased Savage Slash's recharge time to put it more in-line with other melee interrupts, and Dwarven Battle Stance was given a full 33% attack speed bonus both to take more advantage of the interrupt quality and so that it acts as a full-fledged attack speed increase skill. Because of Heavy Blow's conditional nature, we reduced its adrenaline cost slightly, and lastly, Mighty Blow was given improved damage to put it on par with the recently improved Strength attack skills.


Encore un nerf des paragons Shocked
Enfin le nerf de la bénédiction zélée et l'immense nerf de la moisson des ames.
Ils ont même rendu valable le cri d'Otyugh...
Un rééqiulibrage comme celui là un poil plus tôt et on aurait évité moulte crise de nerfs.
mais bon, stock *4 + un hard mode qui va arriver un peu après + tournoi + un bon rééquilibrage + le controle des familiers qui arrive aussi dans la foulée, jvais me faire plaisir à refaire du Guild Wars dans quelques temps Very Happy


Dernière édition par le Jeu 5 Avr - 19:06, édité 2 fois
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 18:58

Taillade Incapacitante rox.
Ca va me redonner envie de jouer s't'affaire la.
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Asuka Raimei
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Asuka Raimei


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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 19:09

mais stock*4 quoi ZOMG !!
j'en attendais pas tant pour un boost du stock, j'attends cette grosse update et hop retour en Tyrie :p
moisson des âmes toutes les 5s maximum, le nerf immense par rapport à aujourd'hui Oo"

Equilibré, mais immense quand même Razz
il va y avoir de la très grosse update ce mois ci, le genre d'update qui fait remettre un raccourci de GW sur le bureau geek
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 20:01

Wink
Et sinon, le nerf est prevu pour quand?
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Asuka Raimei
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Asuka Raimei


Nombre de messages : 95
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 21:02

ça n'a pas été précisé mais sous très peu pour qu'ils donnent autant de détails.
par contre l'update suivante aura ça :

Citation :
Dans la mise à jour suivante, nous prévoyons également d'ajouter d'autres compétences qui seront exclusives au PvE afin d'ajouter un peu de saveur à la partie jeu de rôle et nous commencerons également à ajuster d'autres compétences afin de les rendre plus efficaces en PvE.

pas dégueulasse non plus surtout avec le mode hard en vue

Edit : fin de la semaine / ce week end me semble t'il. Avec parait il le casque de gladiateur 15k, une update de l'IA, etc... à priori c'est du lourd.

surement un come back Guild Wars ce week end donc Razz
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyJeu 5 Avr - 21:33

On verra ^^.
On remonte une guilde GvG? ====> []
Nan de toute façcon ca me prendrait trop de temps ^^"


Citation :
* Crippling Slash: now also inflicts Bleeding.


Sword FTW !
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Asuka Raimei
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Asuka Raimei


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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyVen 6 Avr - 1:38

Moi il faut que je me colle officier chez les Jade, Guildless ça va 5min ^^"
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyVen 6 Avr - 1:56

Le nerf a été fait dans la soirée vers 22h30... génial en pleine session Gvg .... "-_-.

A première vu c'est pas dégueu mais boosté les traps qui faisaient déjà assez chier je sais pas si c'était une bonne idée :/

Le stock est effectivement x4 désormais ca fait zizir... même si j'ai rien a y ranger Very Happy
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyVen 6 Avr - 18:54

Comme update c'est du très lourd (+ les changements de skills des posts précédents)

Citation :
PvP Changes

Account Naming

* You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked Hero Battles.
* To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
* You may select as your account name the name of any one of your characters.
* As long as your account name exists, no one else may use it as a character or account name.
* If you delete the character after which your account was named, your account name will remain unchanged.
* You may change your account name no more than once every 30 days.

Hero Battles

* The Hero Battle panel now offers two options: rated and unrated Hero Battles.
* Players may participate in Hero Battles once they name their accounts.
* The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle rating and your standing on the Hero Battle ladder.
* The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
* Players are matched according to their Hero Battle ratings.
* The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of reducing maximum Health by 10%).

Guild Battles

* The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of the Hero Battle panel.

Preparations for Automated Tournaments

* Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament system.
* For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.

Account Storage

* Account storage has been expanded to include a Storage Box for each Guild Wars campaign you own.

Pet Controls

* The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
* The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
* Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.

Obtaining the Hero Razah

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish. Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.

* Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of Abaddon. The original version of the "Finding a Purpose" quest has been removed.
* Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon’s Gate outpost. Completing this quest will reward them with one of each type of gemstone.
* Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Milzesh will be able to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
* Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their Quest Log will be updated with the new information.
* Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak to Chaplain Phyratyss in the Gate of Anguish.
* If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will prevent a player from being offered the "Money Back Guarantee" quest.

Mission Updates

* Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in combat.
* Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
* D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.

User Interface Improvements

Skills Interface

* Added collapsible groups to all skill lists.
* "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute points.
* Added a "Sort by Elite Status" option to all skill lists.

Skills Template Interface

* Added an interface to allow players to link template codes into chat. This interface can be accessed through the new Template Codes option in the template menu.
* Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and its template code. They can then choose to save or apply this template directly through the interface window.

Recent Teammates

* Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs out.

Miscellaneous Interface Updates

* Updated all Prophecies NPC interactions so that they use buttons instead of text links.
* Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by profession.
* Improved the Target Display to show the target’s team color.
* Weapon Bar hotkeys now work while the Weapon Bar is hidden.
* The match countdown timer is now part of the Score Box control, so its position can be customized.
* Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other timed effects.
* A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
* Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the Control options panel (Menu> Options> Control).

AI Updates

* Improved Hero and henchman response to called targets.
* Skills can now be prioritized while Heroes and henchmen are en route to a flag.
* Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is unwalkable terrain or if it is occupied by an enemy.

Audio Updates

* Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System, copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
* EAX occlusion is now calculated for all sounds at better-than-default quality settings.

Miscellaneous Updates

* Added support for the upcoming Russian language closed beta test.
* Updated the textures used on Charr creatures to improve their visual quality.
* Improved effects displayed on various creatures across all campaigns.
* Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
* Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage instead of cold damage.
* Added improvements to Hero and Henchman AI.
* Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these regions would preclude human vendors. Players may interact with these chests to access their account storage.
* Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and Kamadan, the Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial Tournament.

Bug Fixes

* Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before turning it in for a reward.
* Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
* Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
* Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
* Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
* Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
* Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
* Fixed a bug that caused various game timers to drift out of sync with real time.

bon le temps de lancer guild wars -image et je reviendrais faire un tour d'ici quelques heures, surement tard ce soir.


Dernière édition par le Ven 6 Avr - 19:01, édité 1 fois
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Asuka Raimei
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Date d'inscription : 10/03/2007

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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyVen 6 Avr - 18:59

Casque 15k gladiateur :
Update Guild Wars Casksg3
Update Guild Wars Gw187sz8

pour femme ça va, pour homme... beurk !!!
bon et puis la qualité des textures en ville toussa quoi ~~
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Asuka Raimei


Nombre de messages : 95
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Date d'inscription : 10/03/2007

Update Guild Wars Empty
MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyVen 6 Avr - 21:56

Bon bah j'ai "un peu" de marge avant de revenir à fond....

"-image" powaaa :
https://2img.net/r/ihimizer/img260/4383/imagehd8.png


à demain guild wars Razz


haruhi powaaaaa !


Edit : 2/3Go d'update minimum... ~~
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptySam 7 Avr - 0:08

Bon gogo Asu, Samedi on chope 6 mecs et on fait top 100 avec les Jade !
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MessageSujet: Re: Update Guild Wars   Update Guild Wars EmptyMar 22 Mai - 0:50

Omg, qu'ont ils fait avec les casques oO
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